You give it to the printer and the printer does magic...
Friday, January 1, 2010 at 07:28PM That was what it felt like, and what the instructors' answers boiled down to, when I was taking a graphic design class back in high school and asking how the designs we made, the original artwork and mock-ups, these pieces of acetate and blue-pencil scribbles, all got turned into the final printed pieces -- which only sometimes came out looking like what they were supposed to! I wanted to understand, but I found that most of the people who were supposed to be teaching me this stuff didn't actually know what the actual processes were, and so I had to learn it the hard way, over the course of years, by (often expensive) trial-and-error (lots of error) and eventually, going "backstage" and becoming one of the people who did that magic -- or who answered the questions of designers to the best of my ability, to help them avoid setting things up wrong.
It wasn't long before I was struck with the idea of writing a book that would have all of the things that I most frequently had to explain to customers or colleagues, and only the things you needed to know to get your print jobs out -- because after struggling through the seriously arcane, often poorly-explained minutae of (for example) color separation in technical manuals and articles written by people who didn't know how to explain them to neophytes (aka n00bs) like me, I often not only had no idea what I was supposed to do to get an image to print out properly, but was completely terrified of screwing up and didn't dare experiment - and yet, it would often turn out that the issue wasn't that complicated, at least not so far as it took to accomplish the task at hand. It seemed like there had to be a way to boil these things down into a digestible form, so to speak.
The problem with writing a book is that it takes too long and by the time one has finished researching one thing, the technology may have changed or one may have learned a better method...and then there's the whole problem of finding a publisher willing to gamble on such a project, and I never had the time or resources to try to do this properly and systematically - the more I struggled to knock it into shape, the more tangled it all seemed to become.

